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SDL_GetMouseState
Use this function to retrieve the current state of the mouse.
Contents
Syntax
Uint32 SDL_GetMouseState(int* x,
int* y)
Function Parameters
x |
the x coordinate of the mouse cursor position relative to the focus window |
y |
the y coordinate of the mouse cursor position relative to the focus window |
Return Value
Returns a 32 bit button bitmask of the current button state.
Code Examples
SDL_PumpEvents();
if (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_LEFT)) {
SDL_Log("Mouse Button 1 (left) is pressed.");
}
Remarks
The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros (where X is generally 1 for the left, 2 for middle, 3 for the right button), and x and y are set to the mouse cursor position relative to the focus window for the currently selected mouse. You can pass NULL for either x or y.
