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Revision 9 as of 2013-07-29 08:01:40
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Editor: axper
Comment: Removed "green,Does this have an error state?": no, it doesn't.
Revision 10 as of 2013-09-01 18:44:47
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<<Color2(green,Suggest splitting the first sentence into two. Should the subscripted portion be removed to reflect the lack of multi-mouse support?)>> <<Color2(col=green,text="Suggest splitting the first sentence into two. Should the subscripted portion be removed to reflect the lack of multi-mouse support?")>>

DRAFT

SDL_GetMouseState

Use this function to retrieve the current state of the mouse.

Syntax

Uint32 SDL_GetMouseState(int* x,
                         int* y)

Function Parameters

x

the x coordinate of the mouse cursor position relative to the focus window

y

the y coordinate of the mouse cursor position relative to the focus window

Return Value

Returns a 32 bit button bitmask of the current button state.

Code Examples

SDL_PumpEvents();
if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
  printf("Mouse Button 1(left) is pressed.\n");

Remarks

The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros *(where X is generally 1 for the left, 2 for middle, 3 for the right button)*, and x and y are set to the mouse cursor position relative to the focus window for the currently selected mouse. You can pass NULL for either x or y.

Suggest splitting the first sentence into two. Should the subscripted portion be removed to reflect the lack of multi-mouse support?


CategoryAPI, CategoryMouse

None: SDL_GetMouseState (last edited 2016-11-28 21:41:43 by PhilippWiesemann)

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