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DRAFT

SDL_GetTextureBlendMode

Use this function to get the blend mode used for texture copy operations.

Syntax

int SDL_GetTextureBlendMode(SDL_TextureID textureID,
                            int*          blendMode)

Function Parameters

textureID

the texture to query

blendMode

a pointer filled in with the current SDL_BlendMode

Return Value

Returns 0 on success or -1 if the texture is not valid; call SDL_GetError() for more information.

Code Examples

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Remarks

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CategoryAPI, CategoryVideo

None: SDL_GetTextureBlendMode (last edited 2011-02-15 19:25:53 by SheenaSmith)

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