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Differences between revisions 2 and 3
Revision 2 as of 2010-01-10 19:39:57
Size: 931
Editor: SheenaSmith
Comment: added DRAFT to top for removal after page is edited
Revision 3 as of 2010-01-22 06:04:14
Size: 925
Editor: SheenaSmith
Comment: Update TextureID > Texture*
Deletions are marked like this. Additions are marked like this.
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int SDL_GetTextureBlendMode(SDL_TextureID textureID,
                            int*  blendMode)
int SDL_GetTextureBlendMode(SDL_Texture* texture,
                            int* blendMode)
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||'''textureID'''||the texture to query|| ||'''texture'''||the texture to query||

DRAFT

SDL_GetTextureBlendMode

Use this function to get the blend mode used for texture copy operations.

Syntax

int SDL_GetTextureBlendMode(SDL_Texture* texture,
                            int*         blendMode)

Function Parameters

texture

the texture to query

blendMode

a pointer filled in with the current SDL_BlendMode

Return Value

Returns 0 on success or -1 if the texture is not valid; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

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CategoryAPI, CategoryVideo

None: SDL_GetTextureBlendMode (last edited 2011-02-15 19:25:53 by SheenaSmith)

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