The normalized factor used to multiply pixel components
Defined in SDL_blendmode.h
typedef enum SDL_BlendFactor
{0x1, /**< 0, 0, 0, 0 */
SDL_BLENDFACTOR_ZERO = 0x2, /**< 1, 1, 1, 1 */
SDL_BLENDFACTOR_ONE = 0x3, /**< srcR, srcG, srcB, srcA */
SDL_BLENDFACTOR_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x5, /**< srcA, srcA, srcA, srcA */
SDL_BLENDFACTOR_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x7, /**< dstR, dstG, dstB, dstA */
SDL_BLENDFACTOR_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x9, /**< dstA, dstA, dstA, dstA */
SDL_BLENDFACTOR_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = } SDL_BlendFactor;