Set up an OpenGL context for rendering into an OpenGL window.
Defined in SDL_video.h
int SDL_GL_MakeCurrent(SDL_Window * window,
SDL_GLContext context);
SDL_Window * | window | the window to associate with the context. |
SDL_GLContext | context | the OpenGL context to associate with the window. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
The context must have been created with a compatible window.
This function is available since SDL 2.0.0.