Check if a controller has been opened and is currently connected.
Defined in SDL_gamecontroller.h
SDL_bool SDL_GameControllerGetAttached(SDL_GameController *gamecontroller);
SDL_GameController * | gamecontroller | a game controller identifier previously returned by SDL_GameControllerOpen(). |
(SDL_bool) Returns SDL_TRUE if the controller has been opened and is currently connected, or SDL_FALSE if not.
This function is available since SDL 2.0.0.