Get the current state of a game controller sensor.
Defined in SDL_gamecontroller.h
int SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values);
SDL_GameController * | gamecontroller | The controller to query. |
SDL_SensorType | type | The type of sensor to query. |
float * | data | A pointer filled with the current sensor state. |
int | num_values | The number of values to write to data. |
(int) Return 0 or -1 if an error occurred.
The number of values and interpretation of the data is sensor dependent. See SDL_sensor.h for the details for each type of sensor.
This function is available since SDL 2.0.14.