SDL Wiki
(This is the legacy documentation for SDL2, the previous stable version; SDL3 is the current stable version.)

SDL_GameControllerGetSensorDataWithTimestamp

Get the current state of a game controller sensor with the timestamp of the last update.

Header File

Defined in SDL_gamecontroller.h

Syntax

int SDL_GameControllerGetSensorDataWithTimestamp(SDL_GameController *gamecontroller, SDL_SensorType type, Uint64 *timestamp, float *data, int num_values);

Function Parameters

SDL_GameController * gamecontroller The controller to query.
SDL_SensorType type The type of sensor to query.
Uint64 * timestamp A pointer filled with the timestamp in microseconds of the current sensor reading if available, or 0 if not.
float * data A pointer filled with the current sensor state.
int num_values The number of values to write to data.

Return Value

(int) Return 0 or -1 if an error occurred.

Remarks

The number of values and interpretation of the data is sensor dependent. See SDL_sensor.h for the details for each type of sensor.

Version

This function is available since SDL 2.26.0.


CategoryAPI, CategoryAPIFunction, CategoryGameController


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