SDL Wiki
(This is the legacy documentation for SDL2, the previous stable version; SDL3 is the current stable version.)

SDL_GameControllerRumbleTriggers

Start a rumble effect in the game controller's triggers.

Header File

Defined in SDL_gamecontroller.h

Syntax

int SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);

Function Parameters

SDL_GameController * gamecontroller The controller to vibrate.
Uint16 left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF.
Uint16 right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF.
Uint32 duration_ms The duration of the rumble effect, in milliseconds.

Return Value

(int) Returns 0, or -1 if trigger rumble isn't supported on this controller.

Remarks

Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.

Note that this is rumbling of the triggers and not the game controller as a whole. This is currently only supported on Xbox One controllers. If you want the (more common) whole-controller rumble, use SDL_GameControllerRumble() instead.

Version

This function is available since SDL 2.0.14.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGameController


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