Start a rumble effect in the game controller's triggers.
Defined in SDL_gamecontroller.h
int SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
SDL_GameController * | gamecontroller | The controller to vibrate. |
Uint16 | left_rumble | The intensity of the left trigger rumble motor, from 0 to 0xFFFF. |
Uint16 | right_rumble | The intensity of the right trigger rumble motor, from 0 to 0xFFFF. |
Uint32 | duration_ms | The duration of the rumble effect, in milliseconds. |
(int) Returns 0, or -1 if trigger rumble isn't supported on this controller.
Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
Note that this is rumbling of the triggers and not the game controller as a whole. This is currently only supported on Xbox One controllers. If you want the (more common) whole-controller rumble, use SDL_GameControllerRumble() instead.
This function is available since SDL 2.0.14.