Set whether data reporting for a game controller sensor is enabled.
Defined in SDL_gamecontroller.h
int SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled);
SDL_GameController * | gamecontroller | The controller to update. |
SDL_SensorType | type | The type of sensor to enable/disable. |
SDL_bool | enabled | Whether data reporting should be enabled. |
(int) Returns 0 or -1 if an error occurred.
This function is available since SDL 2.0.14.