Retrieve the current state of the mouse.
Defined in SDL_mouse.h
int *x, int *y); Uint32 SDL_GetMouseState(
int * | x | the x coordinate of the mouse cursor position relative to the focus window. |
int * | y | the y coordinate of the mouse cursor position relative to the focus window. |
(Uint32) Returns a 32-bit button bitmask of the current button state.
The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X)
macros (where X
is generally 1 for the left, 2 for middle, 3 for the right button), and x
and y
are set to the mouse cursor position relative to the focus window. You can pass NULL for either x
or y
.
This function is available since SDL 2.0.0.