Retrieve the current state of the mouse.
float *x, float *y); Uint32 SDL_GetMouseState(
x | the x coordinate of the mouse cursor position relative to the focus window |
y | the y coordinate of the mouse cursor position relative to the focus window |
Returns a 32-bit button bitmask of the current button state.
The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X)
macros (where X
is generally 1 for the left, 2 for middle, 3 for the right button), and x
and y
are set to the mouse cursor position relative to the focus window. You can pass NULL for either x
or y
.
This function is available since SDL 3.0.0.
int x, y;
Uint32 buttons;
// make sure we have the latest mouse state.
SDL_PumpEvents();
buttons = SDL_GetMouseState(&x, &y);
"Mouse cursor is at %d, %d", x, y);
SDL_Log(if ((buttons & SDL_BUTTON_LMASK) != 0) {
"Mouse Button 1 (left) is pressed.");
SDL_Log( }