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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

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SDL_GetRelativeMouseState

Retrieve the relative state of the mouse.

Header File

Defined in <SDL3/SDL_mouse.h>

Syntax

Uint32 SDL_GetRelativeMouseState(float *x, float *y);

Function Parameters

x a pointer filled with the last recorded x coordinate of the mouse
y a pointer filled with the last recorded y coordinate of the mouse

Return Value

Returns a 32-bit button bitmask of the relative button state.

Remarks

The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros (where X is generally 1 for the left, 2 for middle, 3 for the right button), and x and y are set to the mouse deltas since the last call to SDL_GetRelativeMouseState() or since event initialization. You can pass NULL for either x or y.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryMouse, CategoryDraft


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