Get the current render target.
Defined in SDL_render.h
SDL_Texture * SDL_GetRenderTarget(SDL_Renderer *renderer);
SDL_Renderer * | renderer | the rendering context. |
(SDL_Texture *) Returns the current render target or NULL for the default render target.
The default render target is the window for which the renderer was created, and is reported as NULL here.
This function is available since SDL 2.0.0.