Get the current render target.
Defined in <SDL3/SDL_render.h>
SDL_Texture * SDL_GetRenderTarget(SDL_Renderer *renderer);
SDL_Renderer * | renderer | the rendering context. |
(SDL_Texture *) Returns the current render target or NULL for the default render target.
The default render target is the window for which the renderer was created, and is reported a NULL here.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.