SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_SetRenderTarget

Set a texture as the current rendering target.

Header File

Defined in <SDL3/SDL_render.h>

Syntax

bool SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture);

Function Parameters

SDL_Renderer * renderer the rendering context.
SDL_Texture * texture the targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL to render to the window instead of a texture.

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Remarks

The default render target is the window for which the renderer was created. To stop rendering to a texture and render to the window again, call this function with a NULL texture.

Thread Safety

You may only call this function from the main thread.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender


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