Set a texture as the current rendering target.
Defined in <SDL3/SDL_render.h>
bool SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture);
SDL_Renderer * | renderer | the rendering context. |
SDL_Texture * | texture | the targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL to render to the window instead of a texture. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
The default render target is the window for which the renderer was created. To stop rendering to a texture and render to the window again, call this function with a NULL texture
.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.