SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Set a texture as the current rendering target.

Header File

Defined in <SDL3/SDL_render.h>


int SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture);

Function Parameters

SDL_Renderer * renderer the rendering context.
SDL_Texture * texture the targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL to render to the window instead of a texture.

Return Value

(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.


The default render target is the window for which the renderer was created. To stop rendering to a texture and render to the window again, call this function with a NULL texture.


This function is available since SDL 3.0.0.

See Also

CategoryAPI, CategoryAPIFunction, CategoryRender

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