Set a texture as the current rendering target.
int SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture);
renderer | the rendering context |
texture | the targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL to render to the window instead of a texture. |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
The default render target is the window for which the renderer was created. To stop rendering to a texture and render to the window again, call this function with a NULL texture
.
This function is available since SDL 3.0.0.