SDL Wiki
(This is the legacy documentation for SDL2, the previous stable version; SDL3 is the current stable version.)

SDL_SetRenderTarget

Set a texture as the current rendering target.

Header File

Defined in SDL_render.h

Syntax

int SDL_SetRenderTarget(SDL_Renderer *renderer,
                        SDL_Texture *texture);

Function Parameters

SDL_Renderer * renderer the rendering context.
SDL_Texture * texture the targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL to render to the window instead of a texture.

Return Value

(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

Before using this function, you should check the SDL_RENDERER_TARGETTEXTURE bit in the flags of SDL_RendererInfo to see if render targets are supported.

The default render target is the window for which the renderer was created. To stop rendering to a texture and render to the window again, call this function with a NULL texture. This will reset the renderer's viewport, clipping rectangle, and scaling settings to the state they were in before setting a non-NULL texture target, losing any changes made in the meantime.

Version

This function is available since SDL 2.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender


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