Set a texture as the current rendering target.
Defined in SDL_render.h
int SDL_SetRenderTarget(SDL_Renderer *renderer,
SDL_Texture *texture);
SDL_Renderer * | renderer | the rendering context. |
SDL_Texture * | texture | the targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL to render to the window instead of a texture. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Before using this function, you should check the SDL_RENDERER_TARGETTEXTURE
bit in the flags of SDL_RendererInfo to see if render targets are supported.
The default render target is the window for which the renderer was created. To stop rendering to a texture and render to the window again, call this function with a NULL texture
. This will reset the renderer's viewport, clipping rectangle, and scaling settings to the state they were in before setting a non-NULL texture
target, losing any changes made in the meantime.
This function is available since SDL 2.0.0.