Run a simple rumble effect on a haptic device.
Defined in SDL_haptic.h
int SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length );
SDL_Haptic * | haptic | the haptic device to play the rumble effect on. |
float | strength | strength of the rumble to play as a 0-1 float value. |
Uint32 | length | length of the rumble to play in milliseconds. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 2.0.0.