Stop all the currently playing effects on a haptic device.
Defined in SDL_haptic.h
int SDL_HapticStopAll(SDL_Haptic * haptic);
SDL_Haptic * | haptic | the SDL_Haptic device to stop. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 2.0.0.