Load a BMP image from a seekable SDL data stream.
SDL_Surface* SDL_LoadBMP_RW(SDL_RWops * src,int freesrc);
|src||the data stream for the surface|
|freesrc||non-zero to close the stream after being read|
Returns a pointer to a new SDL_Surface structure or NULL if there was an error; call SDL_GetError() for more information.
The new surface should be freed with SDL_FreeSurface(). Not doing so will result in a memory leak.
src is an open SDL_RWops buffer, typically loaded with SDL_RWFromFile. Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap from a file, convert it to an SDL_Surface and then close the file.
This function is available since SDL 2.0.0.