Save a surface to a seekable SDL data stream in BMP format.
Defined in SDL_surface.h
int SDL_SaveBMP_RW
int freedst); (SDL_Surface * surface, SDL_RWops * dst,
SDL_Surface * | surface | the SDL_Surface structure containing the image to be saved. |
SDL_RWops * | dst | a data stream to save to. |
int | freedst | non-zero to close the stream after being written. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.
This function is available since SDL 2.0.0.