Clean up all initialized subsystems.
Defined in SDL.h
void SDL_Quit(void);
You should call this function even if you have already shutdown each initialized subsystem with SDL_QuitSubSystem(). It is safe to call this function even in the case of errors in initialization.
If you start a subsystem using a call to that subsystem's init function (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(), then you must use that subsystem's quit function (SDL_VideoQuit()) to shut it down before calling SDL_Quit(). But generally, you should not be using those functions directly anyhow; use SDL_Init() instead.
You can use this function with atexit() to ensure that it is run when your application is shutdown, but it is not wise to do this from a library or other dynamically loaded code.
This function is available since SDL 2.0.0.