Initialize the video subsystem, optionally specifying a video driver.
Defined in SDL_video.h
int SDL_VideoInit(const char *driver_name);
const char * | driver_name | the name of a video driver to initialize, or NULL for the default driver. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function initializes the video subsystem, setting up a connection to the window manager, etc, and determines the available display modes and pixel formats, but does not initialize a window or graphics mode.
If you use this function and you haven't used the SDL_INIT_VIDEO flag with either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit() before calling SDL_Quit().
It is safe to call this function multiple times. SDL_VideoInit() will call SDL_VideoQuit() itself if the video subsystem has already been initialized.
You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a specific driver_name
.
This function is available since SDL 2.0.0.