Get real coordinates of point in window when given logical coordinates of point in renderer.
Defined in SDL_render.h
void SDL_RenderLogicalToWindow(SDL_Renderer * renderer,
float logicalX, float logicalY,
int *windowX, int *windowY);
SDL_Renderer * | renderer | the renderer from which the window coordinates should be calculated. |
float | logicalX | the logical x coordinate. |
float | logicalY | the logical y coordinate. |
int * | windowX | the pointer filled with the real X coordinate in the window. |
int * | windowY | the pointer filled with the real Y coordinate in the window. |
Logical coordinates will differ from real coordinates when render is scaled and logical renderer size set
This function is available since SDL 2.0.18.