Get logical coordinates of point in renderer when given real coordinates of point in window.
Defined in SDL_render.h
void SDL_RenderWindowToLogical(SDL_Renderer * renderer,
int windowX, int windowY,
float *logicalX, float *logicalY);
SDL_Renderer * | renderer | the renderer from which the logical coordinates should be calculated. |
int | windowX | the real X coordinate in the window. |
int | windowY | the real Y coordinate in the window. |
float * | logicalX | the pointer filled with the logical x coordinate. |
float * | logicalY | the pointer filled with the logical y coordinate. |
Logical coordinates will differ from real coordinates when render is scaled and logical renderer size set
This function is available since SDL 2.0.18.