Set the palette used by a surface.
Defined in SDL_surface.h
int SDL_SetSurfacePalette(SDL_Surface * surface,
SDL_Palette * palette);
SDL_Surface * | surface | the SDL_Surface structure to update. |
SDL_Palette * | palette | the SDL_Palette structure to use. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
A single palette can be shared with many surfaces.
This function is available since SDL 2.0.0.