Set the palette used by a surface.
Defined in SDL_surface.h, but apps should use #include <SDL3/SDL.h>
int SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette);
surface | the SDL_Surface structure to update |
palette | the SDL_Palette structure to use |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
A single palette can be shared with many surfaces.
This function is available since SDL 3.0.0.
CategoryAPI, CategoryAPIFunction, CategorySurface