Set an additional alpha value multiplied into render copy operations.
Defined in SDL_render.h
int SDL_SetTextureAlphaMod(SDL_Texture * texture,
Uint8 alpha);
SDL_Texture * | texture | the texture to update. |
Uint8 | alpha | the source alpha value multiplied into copy operations. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
When this texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula:
srcA = srcA * (alpha / 255)
Alpha modulation is not always supported by the renderer; it will return -1 if alpha modulation is not supported.
This function is available since SDL 2.0.0.