SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_SetTextureAlphaMod

Set an additional alpha value multiplied into render copy operations.

Header File

Defined in <SDL3/SDL_render.h>

Syntax

int SDL_SetTextureAlphaMod(SDL_Texture *texture, Uint8 alpha);

Function Parameters

texture the texture to update
alpha the source alpha value multiplied into copy operations

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

When this texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula:

srcA = srcA * (alpha / 255)

Alpha modulation is not always supported by the renderer; it will return -1 if alpha modulation is not supported.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender


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