Set an additional alpha value multiplied into render copy operations.
Defined in <SDL3/SDL_render.h>
float alpha); SDL_bool SDL_SetTextureAlphaModFloat(SDL_Texture *texture,
SDL_Texture * | texture | the texture to update. |
float | alpha | the source alpha value multiplied into copy operations. |
(SDL_bool) Returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() for more information.
When this texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula:
srcA = srcA * alpha
Alpha modulation is not always supported by the renderer; it will return SDL_FALSE if alpha modulation is not supported.
This function is available since SDL 3.0.0.