Set an additional color value multiplied into render copy operations.
Defined in <SDL3/SDL_render.h>
bool SDL_SetTextureColorModFloat(SDL_Texture *texture, float r, float g, float b);
SDL_Texture * | texture | the texture to update. |
float | r | the red color value multiplied into copy operations. |
float | g | the green color value multiplied into copy operations. |
float | b | the blue color value multiplied into copy operations. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula:
srcC = srcC * color
Color modulation is not always supported by the renderer; it will return false if color modulation is not supported.
You may only call this function from the main thread.
This function is available since SDL 3.1.3.