SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GetTextureColorModFloat

Get the additional color value multiplied into render copy operations.

Header File

Defined in <SDL3/SDL_render.h>

Syntax

int SDL_GetTextureColorModFloat(SDL_Texture *texture, float *r, float *g, float *b);

Function Parameters

SDL_Texture * texture the texture to query.
float * r a pointer filled in with the current red color value.
float * g a pointer filled in with the current green color value.
float * b a pointer filled in with the current blue color value.

Return Value

(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender


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