Get the additional color value multiplied into render copy operations.
Defined in <SDL3/SDL_render.h>
bool SDL_GetTextureColorModFloat(SDL_Texture *texture, float *r, float *g, float *b);
SDL_Texture * | texture | the texture to query. |
float * | r | a pointer filled in with the current red color value. |
float * | g | a pointer filled in with the current green color value. |
float * | b | a pointer filled in with the current blue color value. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
You may only call this function from the main thread.
This function is available since SDL 3.1.3.