Get the additional color value multiplied into render copy operations.
int SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b);
|texture||the texture to query|
|r||a pointer filled in with the current red color value|
|g||a pointer filled in with the current green color value|
|b||a pointer filled in with the current blue color value|
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 3.0.0.