SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_GetTextureColorMod

Get the additional color value multiplied into render copy operations.

Header File

Defined in <SDL3/SDL_render.h>

Syntax

bool SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b);

Function Parameters

SDL_Texture * texture the texture to query.
Uint8 * r a pointer filled in with the current red color value.
Uint8 * g a pointer filled in with the current green color value.
Uint8 * b a pointer filled in with the current blue color value.

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Thread Safety

You may only call this function from the main thread.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender


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