Set an additional color value multiplied into render copy operations.
int SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b);
texture | the texture to update |
r | the red color value multiplied into copy operations |
g | the green color value multiplied into copy operations |
b | the blue color value multiplied into copy operations |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula:
srcC = srcC * (color / 255)
Color modulation is not always supported by the renderer; it will return -1 if color modulation is not supported.
This function is available since SDL 3.0.0.
...
SDL_Texture* pTexture = SDL_CreateTextureFromSurface( renderer, loadedSurface );64, 64, 64 );
SDL_SetTextureColorMod( pTexture, ...