Get the additional alpha value multiplied into render copy operations.
Defined in <SDL3/SDL_render.h>
int SDL_GetTextureAlphaModFloat(SDL_Texture *texture, float *alpha);
SDL_Texture * | texture | the texture to query. |
float * | alpha | a pointer filled in with the current alpha value. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 3.0.0.