Set an additional color value multiplied into render copy operations.
Defined in SDL_render.h
int SDL_SetTextureColorMod(SDL_Texture * texture,
Uint8 r, Uint8 g, Uint8 b);
SDL_Texture * | texture | the texture to update. |
Uint8 | r | the red color value multiplied into copy operations. |
Uint8 | g | the green color value multiplied into copy operations. |
Uint8 | b | the blue color value multiplied into copy operations. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula:
srcC = srcC * (color / 255)
Color modulation is not always supported by the renderer; it will return -1 if color modulation is not supported.
This function is available since SDL 2.0.0.