SDL Wiki
(This is the legacy documentation for SDL2, the previous stable version; SDL3 is the current stable version.)

SDL_GetTextureColorMod

Get the additional color value multiplied into render copy operations.

Header File

Defined in SDL_render.h

Syntax

int SDL_GetTextureColorMod(SDL_Texture * texture,
                           Uint8 * r, Uint8 * g,
                           Uint8 * b);

Function Parameters

SDL_Texture * texture the texture to query.
Uint8 * r a pointer filled in with the current red color value.
Uint8 * g a pointer filled in with the current green color value.
Uint8 * b a pointer filled in with the current blue color value.

Return Value

(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Version

This function is available since SDL 2.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender


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