Get the additional color value multiplied into render copy operations.
Defined in SDL_render.h
int SDL_GetTextureColorMod(SDL_Texture * texture,
Uint8 * r, Uint8 * g, Uint8 * b);
SDL_Texture * | texture | the texture to query. |
Uint8 * | r | a pointer filled in with the current red color value. |
Uint8 * | g | a pointer filled in with the current green color value. |
Uint8 * | b | a pointer filled in with the current blue color value. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 2.0.0.