Set a window's fullscreen state.
Defined in SDL_video.h
int SDL_SetWindowFullscreen(SDL_Window * window,
Uint32 flags);
SDL_Window * | window | the window to change. |
Uint32 | flags | SDL_WINDOW_FULLSCREEN , SDL_WINDOW_FULLSCREEN_DESKTOP or 0. |
(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
flags
may be SDL_WINDOW_FULLSCREEN
, for "real" fullscreen with a videomode change; SDL_WINDOW_FULLSCREEN_DESKTOP
for "fake" fullscreen that takes the size of the desktop; and 0 for windowed mode.
Note that for some renderers, this function may trigger an SDL_RENDER_TARGETS_RESET event. Your application should be prepared to handle this event by reuploading textures!
This function is available since SDL 2.0.0.