SDL Wiki
(This is the legacy documentation for SDL2, the previous stable version; SDL3 is the current stable version.)

SDL_TextInputEvent

Keyboard text input event structure (event.text.*)

Header File

Defined in SDL_events.h

Syntax

typedef struct SDL_TextInputEvent
{
    Uint32 type;                              /**< SDL_TEXTINPUT */
    Uint32 timestamp;                         /**< In milliseconds, populated using SDL_GetTicks() */
    Uint32 windowID;                          /**< The window with keyboard focus, if any */
    char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];  /**< The input text; UTF-8 encoded. */
} SDL_TextInputEvent;

Remarks

text is limited to SDL_TEXTINPUTEVENT_TEXT_SIZE bytes. If the incoming string is larger than this, SDL will split it and send it in pieces, across multiple events. The string is in UTF-8 format, and if split, SDL guarantees that it will not split in the middle of a UTF-8 sequence, so any event will only contain complete codepoints. However, if there are several codepoints that go together into a single glyph (like an emoji "thumbs up" followed by a skin color), they may be split between events.

This event will never be delivered unless text input is enabled by calling SDL_StartTextInput(). Text input is enabled by default on desktop platforms, and disabled by default on mobile platforms!

See Also


CategoryAPI, CategoryAPIStruct, CategoryEvents


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.