Start accepting Unicode text input events.
Defined in SDL_keyboard.h
void SDL_StartTextInput(void);
This function will start accepting Unicode text input events in the focused SDL window, and start emitting SDL_TextInputEvent (SDL_TEXTINPUT) and SDL_TextEditingEvent (SDL_TEXTEDITING) events. Please use this function in pair with SDL_StopTextInput().
On some platforms using this function activates the screen keyboard.
On desktop platforms, SDL_StartTextInput() is implicitly called on SDL window creation which will cause events SDL_TextInputEvent and SDL_TextEditingEvent to begin emitting.
This function is available since SDL 2.0.0.