Bind a single audio stream to an audio device.
Defined in <SDL3/SDL_audio.h>
bool SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream *stream);
SDL_AudioDeviceID | devid | an audio device to bind a stream to. |
SDL_AudioStream * | stream | an audio stream to bind to a device. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This is a convenience function, equivalent to calling SDL_BindAudioStreams(devid, &stream, 1)
.
It is safe to call this function from any thread.
This function is available since SDL 3.1.3.