SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_ClaimWindowForGPUDevice

Claims a window, creating a swapchain structure for it.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

bool SDL_ClaimWindowForGPUDevice(
    SDL_GPUDevice *device,
    SDL_Window *window);

Function Parameters

SDL_GPUDevice * device a GPU context.
SDL_Window * window an SDL_Window.

Return Value

(bool) Returns true on success, or false on failure; call SDL_GetError() for more information.

Remarks

This must be called before SDL_AcquireGPUSwapchainTexture is called using the window. You should only call this function from the thread that created the window.

The swapchain will be created with SDL_GPU_SWAPCHAINCOMPOSITION_SDR and SDL_GPU_PRESENTMODE_VSYNC. If you want to have different swapchain parameters, you must call SDL_SetGPUSwapchainParameters after claiming the window.

Thread Safety

This function should only be called from the thread that created the window.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU


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