Claims a window, creating a swapchain structure for it.
Defined in <SDL3/SDL_gpu.h>
bool SDL_ClaimWindowForGPUDevice(
SDL_GPUDevice *device, SDL_Window *window);
SDL_GPUDevice * | device | a GPU context. |
SDL_Window * | window | an SDL_Window. |
(bool) Returns true on success, or false on failure; call SDL_GetError() for more information.
This must be called before SDL_AcquireGPUSwapchainTexture is called using the window. You should only call this function from the thread that created the window.
The swapchain will be created with SDL_GPU_SWAPCHAINCOMPOSITION_SDR and SDL_GPU_PRESENTMODE_VSYNC. If you want to have different swapchain parameters, you must call SDL_SetGPUSwapchainParameters after claiming the window.
This function should only be called from the thread that created the window.
This function is available since SDL 3.1.3.