Creates a sampler object to be used when binding textures in a graphics workflow.
Defined in <SDL3/SDL_gpu.h>
SDL_GPUSampler* SDL_CreateGPUSampler(
SDL_GPUDevice *device,const SDL_GPUSamplerCreateInfo *createinfo);
SDL_GPUDevice * | device | a GPU Context. |
const SDL_GPUSamplerCreateInfo * | createinfo | a struct describing the state of the sampler to create. |
(SDL_GPUSampler *) Returns a sampler object on success, or NULL on failure; call SDL_GetError() for more information.
This function is available since SDL 3.1.3.