SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_CreateGPUSampler

Creates a sampler object to be used when binding textures in a graphics workflow.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

SDL_GPUSampler* SDL_CreateGPUSampler(
    SDL_GPUDevice *device,
    const SDL_GPUSamplerCreateInfo *createinfo);

Function Parameters

SDL_GPUDevice * device a GPU Context.
const SDL_GPUSamplerCreateInfo * createinfo a struct describing the state of the sampler to create.

Return Value

(SDL_GPUSampler *) Returns a sampler object on success, or NULL on failure; call SDL_GetError() for more information.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU


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