SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_CreateSurfaceFrom

Allocate a new RGB surface with a specific pixel format and existing pixel data.

Header File

Defined in SDL_surface.h, but apps should use #include <SDL3/SDL.h>

Syntax

SDL_Surface* SDL_CreateSurfaceFrom(void *pixels, int width, int height, int pitch, SDL_PixelFormatEnum format);

Function Parameters

pixels a pointer to existing pixel data
width the width of the surface
height the height of the surface
pitch the number of bytes between each row, including padding
format the SDL_PixelFormatEnum for the new surface's pixel format.

Return Value

Returns the new SDL_Surface structure that is created or NULL if it fails; call SDL_GetError() for more information.

Remarks

No copy is made of the pixel data. Pixel data is not managed automatically; you must free the surface before you free the pixel data.

Pitch is the offset in bytes from one row of pixels to the next, e.g. width*4 for SDL_PIXELFORMAT_RGBA8888.

You may pass NULL for pixels and 0 for pitch to create a surface that you will fill in with valid values later.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.