Allocate a new surface with a specific pixel format.
Defined in <SDL3/SDL_surface.h>
SDL_Surface * SDL_CreateSurface(int width, int height, SDL_PixelFormat format);| int | width | the width of the surface. | 
| int | height | the height of the surface. | 
| SDL_PixelFormat | format | the SDL_PixelFormat for the new surface's pixel format. | 
(SDL_Surface *) Returns the new SDL_Surface structure that is created or NULL on failure; call SDL_GetError() for more information.
The pixels of the new surface are initialized to zero.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.