Detach a virtual joystick.
int SDL_DetachVirtualJoystick(SDL_JoystickID instance_id);
instance_id | the joystick instance ID, previously returned from SDL_AttachVirtualJoystick() |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 3.0.0.