SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_GPUColorComponentFlags

Specifies which color components are written in a graphics pipeline.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef Uint8 SDL_GPUColorComponentFlags;

#define SDL_GPU_COLORCOMPONENT_R (1u << 0) /**< the red component */
#define SDL_GPU_COLORCOMPONENT_G (1u << 1) /**< the green component */
#define SDL_GPU_COLORCOMPONENT_B (1u << 2) /**< the blue component */
#define SDL_GPU_COLORCOMPONENT_A (1u << 3) /**< the alpha component */

Version

This datatype is available since SDL 3.1.3

See Also


CategoryAPI, CategoryAPIDatatype, CategoryGPU


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