GPU render state description.
Defined in <SDL3/SDL_render.h>
typedef struct SDL_GPURenderStateDesc
{/**< the version of this interface */
Uint32 version;
/**< The fragment shader to use when this render state is active */
SDL_GPUShader *fragment_shader;
/**< The number of additional fragment samplers to bind when this render state is active */
Sint32 num_sampler_bindings; const SDL_GPUTextureSamplerBinding *sampler_bindings; /**< Additional fragment samplers to bind when this render state is active */
/**< The number of storage textures to bind when this render state is active */
Sint32 num_storage_textures; const *storage_textures; /**< Storage textures to bind when this render state is active */
SDL_GPUTexture *
/**< The number of storage buffers to bind when this render state is active */
Sint32 num_storage_buffers; const *storage_buffers; /**< Storage buffers to bind when this render state is active */
SDL_GPUBuffer * } SDL_GPURenderStateDesc;
This structure should be initialized using SDL_INIT_INTERFACE().
This struct is available since SDL 3.4.0.