GPU render state description.
Defined in <SDL3/SDL_render.h>
typedef struct SDL_GPURenderStateDesc
{
Uint32 version; /**< the version of this interface */
SDL_GPUShader *fragment_shader; /**< The fragment shader to use when this render state is active */
Sint32 num_sampler_bindings; /**< The number of additional fragment samplers to bind when this render state is active */
const SDL_GPUTextureSamplerBinding *sampler_bindings; /**< Additional fragment samplers to bind when this render state is active */
Sint32 num_storage_textures; /**< The number of storage textures to bind when this render state is active */
SDL_GPUTexture *const *storage_textures; /**< Storage textures to bind when this render state is active */
Sint32 num_storage_buffers; /**< The number of storage buffers to bind when this render state is active */
SDL_GPUBuffer *const *storage_buffers; /**< Storage buffers to bind when this render state is active */
} SDL_GPURenderStateDesc;This structure should be initialized using SDL_INIT_INTERFACE().
This struct is available since SDL 3.4.0.