Create custom GPU render state.
Defined in <SDL3/SDL_render.h>
SDL_GPURenderState * SDL_CreateGPURenderState(SDL_Renderer *renderer, SDL_GPURenderStateCreateInfo *createinfo);
SDL_Renderer * | renderer | the renderer to use. |
SDL_GPURenderStateCreateInfo * | createinfo | a struct describing the GPU render state to create. |
(SDL_GPURenderState *) Returns a custom GPU render state or NULL on failure; call SDL_GetError() for more information.
This function should be called on the thread that created the renderer.
This function is available since SDL 3.4.0.