Create custom GPU render state.
Defined in <SDL3/SDL_render.h>
SDL_GPURenderState * SDL_CreateGPURenderState(SDL_Renderer *renderer, SDL_GPURenderStateDesc *desc);
SDL_Renderer * | renderer | the renderer to use. |
SDL_GPURenderStateDesc * | desc | GPU render state description, initialized using SDL_INIT_INTERFACE(). |
(SDL_GPURenderState *) Returns a custom GPU render state or NULL on failure; call SDL_GetError() for more information.
This function should be called on the thread that created the renderer.
This function is available since SDL 3.4.0.